Context
Finding the real constraint
Collaborative drawing can quickly become visually and technically noisy. The core challenge was to protect the sense of play while keeping controls, feedback, and the shared canvas easy to understand.
Selected work / 01
TogeDraw-Draw together with your buddy
A playful collaborative drawing experience designed to make creating together feel immediate, expressive, and delightfully simple.
01 / The brief
TogeDraw explores how a shared creative activity can feel natural on a small screen. The product combines a focused SwiftUI interface with Apple platform capabilities to keep the canvas approachable while still giving each drawing session its own personality.
02 / Build log
Context
Collaborative drawing can quickly become visually and technically noisy. The core challenge was to protect the sense of play while keeping controls, feedback, and the shared canvas easy to understand.
Response
The experience was shaped around a lightweight SwiftUI flow, clear drawing states, and Vision-assisted features. Interactions were kept close to the canvas so people could move from invitation to creation without a long setup.
Impact
The result is a focused iOS product that turns drawing into a social moment and demonstrates an end-to-end path from interface architecture to an App Store release.
03 / Toolkit
Technology was chosen around the job: fast interaction, clear information, and a codebase that remains practical to extend.
04 / Visual system
A closer view of the product surface, presented without copying the reference layout.
05 / Contribution
A concise record of the decisions, systems, and delivery work behind the final product.
Built the core experience with SwiftUI and Apple frameworks
↗Designed a canvas-first interaction model for paired creativity
↗Integrated Vision-assisted capabilities into the drawing flow
↗Prepared and shipped the product to the App Store
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